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Pitiri 1977 Crack

Updated: Mar 18, 2020





















































About This Game Now isn’t this great…! It’s my brother’s birthday and this Claw-thing crashes into our house and takes away Sammy! I guess someone has to play hero now… Pitiri 1977 is an adventure-platformer with much exploration in both world and story, and is paying tribute to its classic pioneers – not only by its gameplay, but also by its background story. A narrative, that is set in 1977 (the glorious year of Star Wars IV, the Atari 2600, the Voyager One spacecraft & Led Zeppelin's “Presence”), in an imposing world, created by using hand-painted graphics, characters, solid physics and a 1970s soundtrack, gradually opened up by the player’s acquired abilities.You play as a kid with supernatural powers, whose brother has been kidnapped by an unknown evil. On your quest to get your brother back, you venture through a twisted 70s science fiction utopia that lies beyond the known…KEY FEATURES Stylish 70s SettingStory driven gameplay Metroidvania like adventureHand-painted Levels, Characters and Objects Solid Physics engine Cool 1970s Music 5 supernatural Abilities Sandbox Level Editor (Beta)Including full soundtrack!★★★★ Winner of the 'Content Award 2010' for Games and the Impulse XC Sponsorship 2010, Pitiri 1977 is shaping up to be a rather striking-looking game. - indiegames.com ★★★★ Pitiri 1977 is easy to pickup, feels like a familiar platformer with the added excellence of special abilities to progress through each level, and is visually appealing is almost every way – especially the fantastic cutscene. - indiegamemag.com ★★★★ An excellent platformer game that is extremely well polished and has some very creative game play mechanics. - www.clickteam.com ★★★★ A jawdropping cinematic intro and an introductory level in a beautifully handpainted suburban landscape signal that these guys mean serious business. - Adam Dobay (Klikdisc) 6d5b4406ea Title: Pitiri 1977Genre: Adventure, Indie, RPGDeveloper:ILIKESCIFI GamesPublisher:ILIKESCIFI GamesRelease Date: 3 Jan, 2015 Pitiri 1977 Crack Pitiri 1977 hits the 70's feel while delivering a excellent side scrolling platformer with some puzzle elements. The asthetic brought into the 2d world reminds me of old Steven Spielberg movies! Worth checking out.. Okay, first of all, this is not a distopian game. Which is not a bad thing, but, honestly I was intrigued by the concept of a 70s distopia, only to find that this is more a case of not using the word correctly. This game *is* quite a good example of "zeerust" though, (the particular kind of datedness which afflicts things that were originally designed to look futuristic) but not distopia.The big problem with this game is that it's an action-puzzle-platformer that just doesn't have enough action, puzzles, or platforms. It's just not engaging enough. Mostly, the game involves walking, jumping, and doing obvious actions to obvious objects. The story-line is bare-bones, which would be fine, if the rest of it was strong, but it's not. In a lot of ways, it reminds me of Teslagrad, but Teslagrad does everything better.ILIKESCIFI, if you read this, you've shown that you can make a professional-level game. I'm not sure I would have released this as a commercial product, despite the love you've put into it. But I do hope that you try again. Watch Extra Credits, and try again. :). I wanted so badly to like this game, and to be able to recommend it. It was clearly made with passion, and is artistically very beautiful. I'd still suggest picking it up if it's on sale if you like the look of it. But it is pretty flawed-- The 1977 setting doesn't actually come up much in the game, despite it being part of the marketing- The controls feel extremely floaty and unpleasant, as if they are simple Game-Maker routines- The abilities aquired through the game are frustrating and unpleasant to use- No controller support- The pacing is surprisingly inconsistent for such a short game- The story feels inconsistent and sloppy- There are barely any puzzles, and the mechanics that are introduced aren't capitalised on- There is a general lack of feedback to your actionsEvery aspect of this had so much potential. It could have been a puzzle based metroidvania (it even explicitly acknowledges that link at one point) which would have been wonderful! Unfortunately, it feels sloppily produced and unpolished in many ways. It isn't terrible, but it's hard to recommend when there are so many other high quality, short indie games out there.. I'm not a big fan of indie games, but this one was made with love and accuracy, so it turned out to be a pretty good game (especially, considering the limited capabilities of its "engine").It's like returning to childhood fantasies about macabre creatures and distant worlds.It has a distinct remarkable hand-drawn artstyle and marvelous music and sounds, that sets it apart from other games.It reminded me Machinarium in terms of visual style and Vanishing of Ethan Carter in terms of atmosphere and mood.I struggled a bit with controls and, at times, I was confused about what should I do next, but since the puzzles weren't time-constrained and I wasn't surrounded by enemies or traps (like in Limbo, for example), I gave myself into the exploration of the game's beautiful dream-like world.There were also some lovely, naive dialogues with a good dose of irony that made me smile. So, that and music and art created a nice overall impression.Pitiri is a lovely game suitable both for adults and children. It inspired me and showed me a lot of good things that could be done with its engine. And I'm glad that I have another game to offer to my little goddaughter.Overall rating: 8\/10. Ok here it goes.I'm 30 years old now. This game gave me the feeling of playing the good old games again, where you dont have to rush and just soak in the mood of really well painted textures and the weird humor they came with. Although it is kind of short, this game proves again that you don't need some kind of endless games to make it worth buying it. You can almost see the developers were really into that game.. I enjoy the world and setting of this game very much. Finding hidden robotlivingrooms in old forgotten pipes and the destiny of a retrofuturistic conclave was very relaxing. The controlls are not really flowy but exploring and having sarcastic dialogues with robots is great! I don't care about the time because it's enough love :) Thanks for the game. For me, this was a very enjoyable, short, indie puzzle platformer. I got my sale price money's worth for sure.While it is fairly linear and sometimes a little confusing, that was also what I liked. The time it took me to figure out the mechanics made me feel like the little boy character also trying to figure it out. The signs and dialog gave useful hints. Music and visual style were great.It's not a difficult game but, overall, it's a cute and satisfying experience that didn't overstay its welcome.PS. I found 17 Energy Triangles during the game (and one more on second play through = 18 ;). Are there any more?. This is the most fun little $1 sale purchase I've made so far. While it is not for people who need the most challenging or advanced platform experience where death lies at every jump, it is a pleasant to play, visually creative nostagia experience. Even without loving platformers personally, this was still fun. I also finally broke down and bought xpadder to make games like this work with a controller, and it definitely works with less hassle than I originally thought it would be.. I wouldn't call this a bad game but it does feel broken. The collision feels sketchy at best, there's no key remapping or controller support, and I've had to reload saves from inadvertently breaking the story just from exploring places I "wasn't supposed to go" and in a genre about exploration that is a pretty big flaw.It has nice art and an OK soundtrack though, someone obviously cared a lot about the art style which is a hell of a lot more than I can say for most indie devs but in this instance, it isn't enough to abate frustration.Incidentally, this isn't the only platformer I've played that was designed in MMF2 and it actually has a lot of similar collision issues with several other games. I suspect the reason is because they all pull from the same tutorial and resources which I have personally investigated and found lacking in any capacity besides education because you cannot build an engine with the popular platformer tutorials in MMF2 or CF2.5 that has more advanced terrain than squares and I would advice anyone trying to make a platformer in MMF2 to either broaden their search for education or consult with veterans on engine polish.

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